Interface World
- All Superinterfaces:
Metadatable,PluginMessageRecipient
public interface World extends PluginMessageRecipient, Metadatable
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Nested Class Summary
Nested Classes Modifier and Type Interface Description static classWorld.EnvironmentRepresents various map environment types that a world may bestatic classWorld.Spigot -
Method Summary
Modifier and Type Method Description booleancanGenerateStructures()Gets whether or not structures are being generated.booleancreateExplosion(double x, double y, double z, float power)Creates explosion at given coordinates with given powerbooleancreateExplosion(double x, double y, double z, float power, boolean setFire)Creates explosion at given coordinates with given power and optionally setting blocks on fire.booleancreateExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks)Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.booleancreateExplosion(Location loc, float power)Creates explosion at given coordinates with given powerbooleancreateExplosion(Location loc, float power, boolean setFire)Creates explosion at given coordinates with given power and optionally setting blocks on fire.ItemdropItem(Location location, ItemStack item)Drops an item at the specifiedLocationItemdropItemNaturally(Location location, ItemStack item)Drops an item at the specifiedLocationwith a random offsetbooleangenerateTree(Location location, TreeType type)Creates a tree at the givenLocationbooleangenerateTree(Location loc, TreeType type, BlockChangeDelegate delegate)Creates a tree at the givenLocationbooleangetAllowAnimals()Gets whether animals can spawn in this world.booleangetAllowMonsters()Gets whether monsters can spawn in this world.intgetAmbientSpawnLimit()Gets the limit for number of ambient mobs that can spawn in a chunk in this worldintgetAnimalSpawnLimit()Gets the limit for number of animals that can spawn in a chunk in this worldBiomegetBiome(int x, int z)Gets the biome for the given block coordinates.BlockgetBlockAt(int x, int y, int z)Gets theBlockat the given coordinatesBlockgetBlockAt(Location location)intgetBlockTypeIdAt(int x, int y, int z)Deprecated.Magic valueintgetBlockTypeIdAt(Location location)Deprecated.Magic valueChunkgetChunkAt(int x, int z)Gets theChunkat the given coordinatesChunkgetChunkAt(Block block)ChunkgetChunkAt(Location location)DifficultygetDifficulty()Gets the Difficulty of the world.ChunkSnapshotgetEmptyChunkSnapshot(int x, int z, boolean includeBiome, boolean includeBiomeTempRain)Get empty chunk snapshot (equivalent to all air blocks), optionally including valid biome data.java.util.List<Entity>getEntities()Get a list of all entities in this World<T extends Entity>
java.util.Collection<T>getEntitiesByClass(java.lang.Class<T> cls)Get a collection of all entities in this World matching the given class/interface<T extends Entity>
java.util.Collection<T>getEntitiesByClass(java.lang.Class<T>... classes)Deprecated.java.util.Collection<Entity>getEntitiesByClasses(java.lang.Class<?>... classes)Get a collection of all entities in this World matching any of the given classes/interfacesWorld.EnvironmentgetEnvironment()Gets theWorld.Environmenttype of this worldlonggetFullTime()Gets the full in-game time on this worldjava.lang.String[]getGameRules()Get existing rulesjava.lang.StringgetGameRuleValue(java.lang.String rule)Gets the current state of the specified ruleChunkGeneratorgetGenerator()Gets the chunk generator for this worldBlockgetHighestBlockAt(int x, int z)Gets the highest non-empty block at the given coordinatesBlockgetHighestBlockAt(Location location)Gets the highest non-empty block at the given coordinatesintgetHighestBlockYAt(int x, int z)Gets the highest non-air coordinate at the given coordinatesintgetHighestBlockYAt(Location location)Gets the highest non-air coordinate at the givenLocationdoublegetHumidity(int x, int z)Gets the humidity for the given block coordinates.booleangetKeepSpawnInMemory()Gets whether the world's spawn area should be kept loaded into memory or not.java.util.List<LivingEntity>getLivingEntities()Get a list of all living entities in this WorldChunk[]getLoadedChunks()Gets an array of all loadedChunksintgetMaxHeight()Gets the maximum height of this world.intgetMonsterSpawnLimit()Gets limit for number of monsters that can spawn in a chunk in this worldjava.lang.StringgetName()Gets the unique name of this worldjava.util.Collection<Entity>getNearbyEntities(Location location, double x, double y, double z)Returns a list of entities within a bounding box centered around a Location.java.util.List<Player>getPlayers()Get a list of all players in this Worldjava.util.List<BlockPopulator>getPopulators()Gets a list of all appliedBlockPopulators for this WorldbooleangetPVP()Gets the current PVP setting for this world.intgetSeaLevel()Gets the sea level for this world.longgetSeed()Gets the Seed for this world.LocationgetSpawnLocation()Gets the default spawnLocationof this worlddoublegetTemperature(int x, int z)Gets the temperature for the given block coordinates.intgetThunderDuration()Get the thundering duration.longgetTicksPerAnimalSpawns()Gets the world's ticks per animal spawns valuelonggetTicksPerMonsterSpawns()Gets the world's ticks per monster spawns valuelonggetTime()Gets the relative in-game time of this world.java.util.UUIDgetUID()Gets the Unique ID of this worldintgetWaterAnimalSpawnLimit()Gets the limit for number of water animals that can spawn in a chunk in this worldintgetWeatherDuration()Get the remaining time in ticks of the current conditions.WorldBordergetWorldBorder()Gets the world border for this world.java.io.FilegetWorldFolder()Gets the folder of this world on disk.WorldTypegetWorldType()Gets the type of this world.booleanhasStorm()Returns whether the world has an ongoing storm.booleanisAutoSave()Gets whether or not the world will automatically savebooleanisChunkInUse(int x, int z)Checks if theChunkat the specified coordinates is loaded and in use by one or more playersbooleanisChunkLoaded(int x, int z)Checks if theChunkat the specified coordinates is loadedbooleanisChunkLoaded(Chunk chunk)Checks if the specifiedChunkis loadedbooleanisGameRule(java.lang.String rule)Checks if string is a valid game rulebooleanisThundering()Returns whether there is thunder.voidloadChunk(int x, int z)Loads theChunkat the specified coordinatesbooleanloadChunk(int x, int z, boolean generate)Loads theChunkat the specified coordinatesvoidloadChunk(Chunk chunk)Loads the specifiedChunkvoidplayEffect(Location location, Effect effect, int data)Plays an effect to all players within a default radius around a given location.voidplayEffect(Location location, Effect effect, int data, int radius)Plays an effect to all players within a given radius around a location.<T> voidplayEffect(Location location, Effect effect, T data)Plays an effect to all players within a default radius around a given location.<T> voidplayEffect(Location location, Effect effect, T data, int radius)Plays an effect to all players within a given radius around a location.voidplaySound(Location location, Sound sound, float volume, float pitch)Play a Sound at the provided Location in the WorldbooleanrefreshChunk(int x, int z)Deprecated.This method is not guaranteed to work suitably across all client implementations.booleanregenerateChunk(int x, int z)Regenerates theChunkat the specified coordinatesvoidsave()Saves world to diskvoidsetAmbientSpawnLimit(int limit)Sets the limit for number of ambient mobs that can spawn in a chunk in this worldvoidsetAnimalSpawnLimit(int limit)Sets the limit for number of animals that can spawn in a chunk in this worldvoidsetAutoSave(boolean value)Sets whether or not the world will automatically savevoidsetBiome(int x, int z, Biome bio)Sets the biome for the given block coordinatesvoidsetDifficulty(Difficulty difficulty)Sets the Difficulty of the world.voidsetFullTime(long time)Sets the in-game time on the serverbooleansetGameRuleValue(java.lang.String rule, java.lang.String value)Set the specified gamerule to specified value.voidsetKeepSpawnInMemory(boolean keepLoaded)Sets whether the world's spawn area should be kept loaded into memory or not.voidsetMonsterSpawnLimit(int limit)Sets the limit for number of monsters that can spawn in a chunk in this worldvoidsetPVP(boolean pvp)Sets the PVP setting for this world.voidsetSpawnFlags(boolean allowMonsters, boolean allowAnimals)Sets the spawn flags for this.booleansetSpawnLocation(int x, int y, int z)Sets the spawn location of the worldvoidsetStorm(boolean hasStorm)Set whether there is a storm.voidsetThunderDuration(int duration)Set the thundering duration.voidsetThundering(boolean thundering)Set whether it is thundering.voidsetTicksPerAnimalSpawns(int ticksPerAnimalSpawns)Sets the world's ticks per animal spawns valuevoidsetTicksPerMonsterSpawns(int ticksPerMonsterSpawns)Sets the world's ticks per monster spawns valuevoidsetTime(long time)Sets the relative in-game time on the server.voidsetWaterAnimalSpawnLimit(int limit)Sets the limit for number of water animals that can spawn in a chunk in this worldvoidsetWeatherDuration(int duration)Set the remaining time in ticks of the current conditions.<T extends Entity>
Tspawn(Location location, java.lang.Class<T> clazz)Spawn an entity of a specific class at the givenLocationArrowspawnArrow(Location location, Vector direction, float speed, float spread)LivingEntityspawnCreature(Location loc, CreatureType type)Deprecated.LivingEntityspawnCreature(Location loc, EntityType type)Deprecated.Has issues spawning non LivingEntities.EntityspawnEntity(Location loc, EntityType type)Creates a entity at the givenLocationFallingBlockspawnFallingBlock(Location location, int blockId, byte blockData)Deprecated.Magic valueFallingBlockspawnFallingBlock(Location location, Material material, byte data)Deprecated.Magic valueWorld.Spigotspigot()LightningStrikestrikeLightning(Location loc)Strikes lightning at the givenLocationLightningStrikestrikeLightningEffect(Location loc)Strikes lightning at the givenLocationwithout doing damagebooleanunloadChunk(int x, int z)Safely unloads and saves theChunkat the specified coordinatesbooleanunloadChunk(int x, int z, boolean save)Safely unloads and optionally saves theChunkat the specified coordinatesbooleanunloadChunk(int x, int z, boolean save, boolean safe)Unloads and optionally saves theChunkat the specified coordinatesbooleanunloadChunk(Chunk chunk)Safely unloads and saves theChunkat the specified coordinatesbooleanunloadChunkRequest(int x, int z)Safely queues theChunkat the specified coordinates for unloadingbooleanunloadChunkRequest(int x, int z, boolean safe)Queues theChunkat the specified coordinates for unloadingMethods inherited from interface org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadataMethods inherited from interface org.bukkit.plugin.messaging.PluginMessageRecipient
getListeningPluginChannels, sendPluginMessage
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Method Details
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getBlockAt
Gets theBlockat the given coordinates- Parameters:
x- X-coordinate of the blocky- Y-coordinate of the blockz- Z-coordinate of the block- Returns:
- Block at the given coordinates
- See Also:
Returns the current type ID of the block
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getBlockAt
- Parameters:
location- Location of the block- Returns:
- Block at the given location
- See Also:
Returns the current type ID of the block
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getBlockTypeIdAt
@Deprecated int getBlockTypeIdAt(int x, int y, int z)Deprecated.Magic valueGets the block type ID at the given coordinates- Parameters:
x- X-coordinate of the blocky- Y-coordinate of the blockz- Z-coordinate of the block- Returns:
- Type ID of the block at the given coordinates
- See Also:
Returns a live Block object at the given location
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getBlockTypeIdAt
Deprecated.Magic valueGets the block type ID at the givenLocation- Parameters:
location- Location of the block- Returns:
- Type ID of the block at the given location
- See Also:
Returns a live Block object at the given location
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getHighestBlockYAt
int getHighestBlockYAt(int x, int z)Gets the highest non-air coordinate at the given coordinates- Parameters:
x- X-coordinate of the blocksz- Z-coordinate of the blocks- Returns:
- Y-coordinate of the highest non-air block
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getHighestBlockYAt
Gets the highest non-air coordinate at the givenLocation- Parameters:
location- Location of the blocks- Returns:
- Y-coordinate of the highest non-air block
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getHighestBlockAt
Gets the highest non-empty block at the given coordinates- Parameters:
x- X-coordinate of the blockz- Z-coordinate of the block- Returns:
- Highest non-empty block
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getHighestBlockAt
Gets the highest non-empty block at the given coordinates- Parameters:
location- Coordinates to get the highest block- Returns:
- Highest non-empty block
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getChunkAt
Gets theChunkat the given coordinates- Parameters:
x- X-coordinate of the chunkz- Z-coordinate of the chunk- Returns:
- Chunk at the given coordinates
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getChunkAt
- Parameters:
location- Location of the chunk- Returns:
- Chunk at the given location
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getChunkAt
- Parameters:
block- Block to get the containing chunk from- Returns:
- The chunk that contains the given block
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isChunkLoaded
Checks if the specifiedChunkis loaded- Parameters:
chunk- The chunk to check- Returns:
- true if the chunk is loaded, otherwise false
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getLoadedChunks
Chunk[] getLoadedChunks()Gets an array of all loadedChunks- Returns:
- Chunk[] containing all loaded chunks
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loadChunk
Loads the specifiedChunk- Parameters:
chunk- The chunk to load
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isChunkLoaded
boolean isChunkLoaded(int x, int z)Checks if theChunkat the specified coordinates is loaded- Parameters:
x- X-coordinate of the chunkz- Z-coordinate of the chunk- Returns:
- true if the chunk is loaded, otherwise false
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isChunkInUse
boolean isChunkInUse(int x, int z)Checks if theChunkat the specified coordinates is loaded and in use by one or more players- Parameters:
x- X-coordinate of the chunkz- Z-coordinate of the chunk- Returns:
- true if the chunk is loaded and in use by one or more players, otherwise false
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loadChunk
void loadChunk(int x, int z)Loads theChunkat the specified coordinatesIf the chunk does not exist, it will be generated.
This method is analogous to
loadChunk(int, int, boolean)where generate is true.- Parameters:
x- X-coordinate of the chunkz- Z-coordinate of the chunk
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loadChunk
boolean loadChunk(int x, int z, boolean generate)Loads theChunkat the specified coordinates- Parameters:
x- X-coordinate of the chunkz- Z-coordinate of the chunkgenerate- Whether or not to generate a chunk if it doesn't already exist- Returns:
- true if the chunk has loaded successfully, otherwise false
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unloadChunk
Safely unloads and saves theChunkat the specified coordinatesThis method is analogous to
unloadChunk(int, int, boolean, boolean)where safe and saveis true- Parameters:
chunk- the chunk to unload- Returns:
- true if the chunk has unloaded successfully, otherwise false
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unloadChunk
boolean unloadChunk(int x, int z)Safely unloads and saves theChunkat the specified coordinatesThis method is analogous to
unloadChunk(int, int, boolean, boolean)where safe and saveis true- Parameters:
x- X-coordinate of the chunkz- Z-coordinate of the chunk- Returns:
- true if the chunk has unloaded successfully, otherwise false
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unloadChunk
boolean unloadChunk(int x, int z, boolean save)Safely unloads and optionally saves theChunkat the specified coordinatesThis method is analogous to
unloadChunk(int, int, boolean, boolean)where save is true- Parameters:
x- X-coordinate of the chunkz- Z-coordinate of the chunksave- Whether or not to save the chunk- Returns:
- true if the chunk has unloaded successfully, otherwise false
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unloadChunk
boolean unloadChunk(int x, int z, boolean save, boolean safe)Unloads and optionally saves theChunkat the specified coordinates- Parameters:
x- X-coordinate of the chunkz- Z-coordinate of the chunksave- Controls whether the chunk is savedsafe- Controls whether to unload the chunk when players are nearby- Returns:
- true if the chunk has unloaded successfully, otherwise false
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unloadChunkRequest
boolean unloadChunkRequest(int x, int z)Safely queues theChunkat the specified coordinates for unloadingThis method is analogous to
unloadChunkRequest(int, int, boolean)where safe is true- Parameters:
x- X-coordinate of the chunkz- Z-coordinate of the chunk- Returns:
- true is the queue attempt was successful, otherwise false
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unloadChunkRequest
boolean unloadChunkRequest(int x, int z, boolean safe)Queues theChunkat the specified coordinates for unloading- Parameters:
x- X-coordinate of the chunkz- Z-coordinate of the chunksafe- Controls whether to queue the chunk when players are nearby- Returns:
- Whether the chunk was actually queued
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regenerateChunk
boolean regenerateChunk(int x, int z)Regenerates theChunkat the specified coordinates- Parameters:
x- X-coordinate of the chunkz- Z-coordinate of the chunk- Returns:
- Whether the chunk was actually regenerated
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refreshChunk
@Deprecated boolean refreshChunk(int x, int z)Deprecated.This method is not guaranteed to work suitably across all client implementations.Resends theChunkto all clients- Parameters:
x- X-coordinate of the chunkz- Z-coordinate of the chunk- Returns:
- Whether the chunk was actually refreshed
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dropItem
Drops an item at the specifiedLocation- Parameters:
location- Location to drop the itemitem- ItemStack to drop- Returns:
- ItemDrop entity created as a result of this method
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dropItemNaturally
Drops an item at the specifiedLocationwith a random offset- Parameters:
location- Location to drop the itemitem- ItemStack to drop- Returns:
- ItemDrop entity created as a result of this method
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spawnArrow
- Parameters:
location- Location to spawn the arrowdirection- Direction to shoot the arrow inspeed- Speed of the arrow. A recommend speed is 0.6spread- Spread of the arrow. A recommend spread is 12- Returns:
- Arrow entity spawned as a result of this method
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generateTree
Creates a tree at the givenLocation- Parameters:
location- Location to spawn the treetype- Type of the tree to create- Returns:
- true if the tree was created successfully, otherwise false
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generateTree
Creates a tree at the givenLocation- Parameters:
loc- Location to spawn the treetype- Type of the tree to createdelegate- A class to call for each block changed as a result of this method- Returns:
- true if the tree was created successfully, otherwise false
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spawnEntity
Creates a entity at the givenLocation- Parameters:
loc- The location to spawn the entitytype- The entity to spawn- Returns:
- Resulting Entity of this method, or null if it was unsuccessful
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spawnCreature
Deprecated.Has issues spawning non LivingEntities. UsespawnEntityinstead.Creates a creature at the givenLocation- Parameters:
loc- The location to spawn the creaturetype- The creature to spawn- Returns:
- Resulting LivingEntity of this method, or null if it was unsuccessful
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spawnCreature
Deprecated.Creates a creature at the givenLocation- Parameters:
loc- The location to spawn the creaturetype- The creature to spawn- Returns:
- Resulting LivingEntity of this method, or null if it was unsuccessful
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strikeLightning
Strikes lightning at the givenLocation- Parameters:
loc- The location to strike lightning- Returns:
- The lightning entity.
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strikeLightningEffect
Strikes lightning at the givenLocationwithout doing damage- Parameters:
loc- The location to strike lightning- Returns:
- The lightning entity.
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getEntities
java.util.List<Entity> getEntities()Get a list of all entities in this World- Returns:
- A List of all Entities currently residing in this world
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getLivingEntities
java.util.List<LivingEntity> getLivingEntities()Get a list of all living entities in this World- Returns:
- A List of all LivingEntities currently residing in this world
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getEntitiesByClass
@Deprecated <T extends Entity> java.util.Collection<T> getEntitiesByClass(java.lang.Class<T>... classes)Deprecated.Get a collection of all entities in this World matching the given class/interface- Type Parameters:
T- an entity subclass- Parameters:
classes- The classes representing the types of entity to match- Returns:
- A List of all Entities currently residing in this world that match the given class/interface
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getEntitiesByClass
Get a collection of all entities in this World matching the given class/interface- Type Parameters:
T- an entity subclass- Parameters:
cls- The class representing the type of entity to match- Returns:
- A List of all Entities currently residing in this world that match the given class/interface
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getEntitiesByClasses
Get a collection of all entities in this World matching any of the given classes/interfaces- Parameters:
classes- The classes representing the types of entity to match- Returns:
- A List of all Entities currently residing in this world that match one or more of the given classes/interfaces
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getPlayers
java.util.List<Player> getPlayers()Get a list of all players in this World- Returns:
- A list of all Players currently residing in this world
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getNearbyEntities
Returns a list of entities within a bounding box centered around a Location. Some implementations may impose artificial restrictions on the size of the search bounding box.- Parameters:
location- The center of the bounding boxx- 1/2 the size of the box along x axisy- 1/2 the size of the box along y axisz- 1/2 the size of the box along z axis- Returns:
- the collection of entities near location. This will always be a non-null collection.
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getName
java.lang.String getName()Gets the unique name of this world- Returns:
- Name of this world
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getUID
java.util.UUID getUID()Gets the Unique ID of this world- Returns:
- Unique ID of this world.
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getSpawnLocation
Location getSpawnLocation()Gets the default spawnLocationof this world- Returns:
- The spawn location of this world
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setSpawnLocation
boolean setSpawnLocation(int x, int y, int z)Sets the spawn location of the world- Parameters:
x- X coordinatey- Y coordinatez- Z coordinate- Returns:
- True if it was successfully set.
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getTime
long getTime()Gets the relative in-game time of this world.The relative time is analogous to hours * 1000
- Returns:
- The current relative time
- See Also:
Returns an absolute time of this world
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setTime
void setTime(long time)Sets the relative in-game time on the server.The relative time is analogous to hours * 1000
Note that setting the relative time below the current relative time will actually move the clock forward a day. If you require to rewind time, please see
setFullTime(long)- Parameters:
time- The new relative time to set the in-game time to (in hours*1000)- See Also:
Sets the absolute time of this world
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getFullTime
long getFullTime()Gets the full in-game time on this world- Returns:
- The current absolute time
- See Also:
Returns a relative time of this world
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setFullTime
void setFullTime(long time)Sets the in-game time on the serverNote that this sets the full time of the world, which may cause adverse effects such as breaking redstone clocks and any scheduled events
- Parameters:
time- The new absolute time to set this world to- See Also:
Sets the relative time of this world
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hasStorm
boolean hasStorm()Returns whether the world has an ongoing storm.- Returns:
- Whether there is an ongoing storm
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setStorm
void setStorm(boolean hasStorm)Set whether there is a storm. A duration will be set for the new current conditions.- Parameters:
hasStorm- Whether there is rain and snow
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getWeatherDuration
int getWeatherDuration()Get the remaining time in ticks of the current conditions.- Returns:
- Time in ticks
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setWeatherDuration
void setWeatherDuration(int duration)Set the remaining time in ticks of the current conditions.- Parameters:
duration- Time in ticks
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isThundering
boolean isThundering()Returns whether there is thunder.- Returns:
- Whether there is thunder
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setThundering
void setThundering(boolean thundering)Set whether it is thundering.- Parameters:
thundering- Whether it is thundering
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getThunderDuration
int getThunderDuration()Get the thundering duration.- Returns:
- Duration in ticks
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setThunderDuration
void setThunderDuration(int duration)Set the thundering duration.- Parameters:
duration- Duration in ticks
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createExplosion
boolean createExplosion(double x, double y, double z, float power)Creates explosion at given coordinates with given power- Parameters:
x- X coordinatey- Y coordinatez- Z coordinatepower- The power of explosion, where 4F is TNT- Returns:
- false if explosion was canceled, otherwise true
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createExplosion
boolean createExplosion(double x, double y, double z, float power, boolean setFire)Creates explosion at given coordinates with given power and optionally setting blocks on fire.- Parameters:
x- X coordinatey- Y coordinatez- Z coordinatepower- The power of explosion, where 4F is TNTsetFire- Whether or not to set blocks on fire- Returns:
- false if explosion was canceled, otherwise true
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createExplosion
boolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks)Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.- Parameters:
x- X coordinatey- Y coordinatez- Z coordinatepower- The power of explosion, where 4F is TNTsetFire- Whether or not to set blocks on firebreakBlocks- Whether or not to have blocks be destroyed- Returns:
- false if explosion was canceled, otherwise true
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createExplosion
Creates explosion at given coordinates with given power- Parameters:
loc- Location to blow uppower- The power of explosion, where 4F is TNT- Returns:
- false if explosion was canceled, otherwise true
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createExplosion
Creates explosion at given coordinates with given power and optionally setting blocks on fire.- Parameters:
loc- Location to blow uppower- The power of explosion, where 4F is TNTsetFire- Whether or not to set blocks on fire- Returns:
- false if explosion was canceled, otherwise true
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getEnvironment
World.Environment getEnvironment()Gets theWorld.Environmenttype of this world- Returns:
- This worlds Environment type
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getSeed
long getSeed()Gets the Seed for this world.- Returns:
- This worlds Seed
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getPVP
boolean getPVP()Gets the current PVP setting for this world.- Returns:
- True if PVP is enabled
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setPVP
void setPVP(boolean pvp)Sets the PVP setting for this world.- Parameters:
pvp- True/False whether PVP should be Enabled.
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getGenerator
ChunkGenerator getGenerator()Gets the chunk generator for this world- Returns:
- ChunkGenerator associated with this world
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save
void save()Saves world to disk -
getPopulators
java.util.List<BlockPopulator> getPopulators()Gets a list of all appliedBlockPopulators for this World- Returns:
- List containing any or none BlockPopulators
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spawn
<T extends Entity> T spawn(Location location, java.lang.Class<T> clazz) throws java.lang.IllegalArgumentExceptionSpawn an entity of a specific class at the givenLocation- Type Parameters:
T- the class of theEntityto spawn- Parameters:
location- theLocationto spawn the entity atclazz- the class of theEntityto spawn- Returns:
- an instance of the spawned
Entity - Throws:
java.lang.IllegalArgumentException- if either parameter is null or theEntityrequested cannot be spawned
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spawnFallingBlock
@Deprecated FallingBlock spawnFallingBlock(Location location, Material material, byte data) throws java.lang.IllegalArgumentExceptionDeprecated.Magic valueSpawn aFallingBlockentity at the givenLocationof the specifiedMaterial. The material dictates what is falling. When the FallingBlock hits the ground, it will place that block.The Material must be a block type, check with
material.isBlock(). The Material may not be air. -
spawnFallingBlock
@Deprecated FallingBlock spawnFallingBlock(Location location, int blockId, byte blockData) throws java.lang.IllegalArgumentExceptionDeprecated.Magic value- Parameters:
location- TheLocationto spawn the FallingBlockblockId- The id of the intended materialblockData- The block data- Returns:
- The spawned FallingBlock instance
- Throws:
java.lang.IllegalArgumentException- if location is null, or blockId is invalid- See Also:
spawnFallingBlock(org.bukkit.Location, org.bukkit.Material, byte)
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playEffect
Plays an effect to all players within a default radius around a given location. -
playEffect
Plays an effect to all players within a given radius around a location. -
playEffect
Plays an effect to all players within a default radius around a given location. -
playEffect
Plays an effect to all players within a given radius around a location. -
getEmptyChunkSnapshot
ChunkSnapshot getEmptyChunkSnapshot(int x, int z, boolean includeBiome, boolean includeBiomeTempRain)Get empty chunk snapshot (equivalent to all air blocks), optionally including valid biome data. Used for representing an ungenerated chunk, or for fetching only biome data without loading a chunk.- Parameters:
x- - chunk x coordinatez- - chunk z coordinateincludeBiome- - if true, snapshot includes per-coordinate biome typeincludeBiomeTempRain- - if true, snapshot includes per-coordinate raw biome temperature and rainfall- Returns:
- The empty snapshot.
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setSpawnFlags
void setSpawnFlags(boolean allowMonsters, boolean allowAnimals)Sets the spawn flags for this.- Parameters:
allowMonsters- - if true, monsters are allowed to spawn in this world.allowAnimals- - if true, animals are allowed to spawn in this world.
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getAllowAnimals
boolean getAllowAnimals()Gets whether animals can spawn in this world.- Returns:
- whether animals can spawn in this world.
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getAllowMonsters
boolean getAllowMonsters()Gets whether monsters can spawn in this world.- Returns:
- whether monsters can spawn in this world.
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getBiome
Gets the biome for the given block coordinates.- Parameters:
x- X coordinate of the blockz- Z coordinate of the block- Returns:
- Biome of the requested block
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setBiome
Sets the biome for the given block coordinates- Parameters:
x- X coordinate of the blockz- Z coordinate of the blockbio- new Biome type for this block
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getTemperature
double getTemperature(int x, int z)Gets the temperature for the given block coordinates.It is safe to run this method when the block does not exist, it will not create the block.
- Parameters:
x- X coordinate of the blockz- Z coordinate of the block- Returns:
- Temperature of the requested block
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getHumidity
double getHumidity(int x, int z)Gets the humidity for the given block coordinates.It is safe to run this method when the block does not exist, it will not create the block.
- Parameters:
x- X coordinate of the blockz- Z coordinate of the block- Returns:
- Humidity of the requested block
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getMaxHeight
int getMaxHeight()Gets the maximum height of this world.If the max height is 100, there are only blocks from y=0 to y=99.
- Returns:
- Maximum height of the world
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getSeaLevel
int getSeaLevel()Gets the sea level for this world.This is often half of
getMaxHeight()- Returns:
- Sea level
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getKeepSpawnInMemory
boolean getKeepSpawnInMemory()Gets whether the world's spawn area should be kept loaded into memory or not.- Returns:
- true if the world's spawn area will be kept loaded into memory.
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setKeepSpawnInMemory
void setKeepSpawnInMemory(boolean keepLoaded)Sets whether the world's spawn area should be kept loaded into memory or not.- Parameters:
keepLoaded- if true then the world's spawn area will be kept loaded into memory.
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isAutoSave
boolean isAutoSave()Gets whether or not the world will automatically save- Returns:
- true if the world will automatically save, otherwise false
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setAutoSave
void setAutoSave(boolean value)Sets whether or not the world will automatically save- Parameters:
value- true if the world should automatically save, otherwise false
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setDifficulty
Sets the Difficulty of the world.- Parameters:
difficulty- the new difficulty you want to set the world to
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getDifficulty
Difficulty getDifficulty()Gets the Difficulty of the world.- Returns:
- The difficulty of the world.
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getWorldFolder
java.io.File getWorldFolder()Gets the folder of this world on disk.- Returns:
- The folder of this world.
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getWorldType
WorldType getWorldType()Gets the type of this world.- Returns:
- Type of this world.
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canGenerateStructures
boolean canGenerateStructures()Gets whether or not structures are being generated.- Returns:
- True if structures are being generated.
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getTicksPerAnimalSpawns
long getTicksPerAnimalSpawns()Gets the world's ticks per animal spawns valueThis value determines how many ticks there are between attempts to spawn animals.
Example Usage:
- A value of 1 will mean the server will attempt to spawn animals in this world every tick.
- A value of 400 will mean the server will attempt to spawn animals in this world every 400th tick.
- A value below 0 will be reset back to Minecraft's default.
Note: If set to 0, animal spawning will be disabled for this world. We recommend using
setSpawnFlags(boolean, boolean)to control this instead.Minecraft default: 400.
- Returns:
- The world's ticks per animal spawns value
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setTicksPerAnimalSpawns
void setTicksPerAnimalSpawns(int ticksPerAnimalSpawns)Sets the world's ticks per animal spawns valueThis value determines how many ticks there are between attempts to spawn animals.
Example Usage:
- A value of 1 will mean the server will attempt to spawn animals in this world every tick.
- A value of 400 will mean the server will attempt to spawn animals in this world every 400th tick.
- A value below 0 will be reset back to Minecraft's default.
Note: If set to 0, animal spawning will be disabled for this world. We recommend using
setSpawnFlags(boolean, boolean)to control this instead.Minecraft default: 400.
- Parameters:
ticksPerAnimalSpawns- the ticks per animal spawns value you want to set the world to
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getTicksPerMonsterSpawns
long getTicksPerMonsterSpawns()Gets the world's ticks per monster spawns valueThis value determines how many ticks there are between attempts to spawn monsters.
Example Usage:
- A value of 1 will mean the server will attempt to spawn monsters in this world every tick.
- A value of 400 will mean the server will attempt to spawn monsters in this world every 400th tick.
- A value below 0 will be reset back to Minecraft's default.
Note: If set to 0, monsters spawning will be disabled for this world. We recommend using
setSpawnFlags(boolean, boolean)to control this instead.Minecraft default: 1.
- Returns:
- The world's ticks per monster spawns value
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setTicksPerMonsterSpawns
void setTicksPerMonsterSpawns(int ticksPerMonsterSpawns)Sets the world's ticks per monster spawns valueThis value determines how many ticks there are between attempts to spawn monsters.
Example Usage:
- A value of 1 will mean the server will attempt to spawn monsters in this world on every tick.
- A value of 400 will mean the server will attempt to spawn monsters in this world every 400th tick.
- A value below 0 will be reset back to Minecraft's default.
Note: If set to 0, monsters spawning will be disabled for this world. We recommend using
setSpawnFlags(boolean, boolean)to control this instead.Minecraft default: 1.
- Parameters:
ticksPerMonsterSpawns- the ticks per monster spawns value you want to set the world to
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getMonsterSpawnLimit
int getMonsterSpawnLimit()Gets limit for number of monsters that can spawn in a chunk in this world- Returns:
- The monster spawn limit
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setMonsterSpawnLimit
void setMonsterSpawnLimit(int limit)Sets the limit for number of monsters that can spawn in a chunk in this worldNote: If set to a negative number the world will use the server-wide spawn limit instead.
- Parameters:
limit- the new mob limit
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getAnimalSpawnLimit
int getAnimalSpawnLimit()Gets the limit for number of animals that can spawn in a chunk in this world- Returns:
- The animal spawn limit
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setAnimalSpawnLimit
void setAnimalSpawnLimit(int limit)Sets the limit for number of animals that can spawn in a chunk in this worldNote: If set to a negative number the world will use the server-wide spawn limit instead.
- Parameters:
limit- the new mob limit
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getWaterAnimalSpawnLimit
int getWaterAnimalSpawnLimit()Gets the limit for number of water animals that can spawn in a chunk in this world- Returns:
- The water animal spawn limit
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setWaterAnimalSpawnLimit
void setWaterAnimalSpawnLimit(int limit)Sets the limit for number of water animals that can spawn in a chunk in this worldNote: If set to a negative number the world will use the server-wide spawn limit instead.
- Parameters:
limit- the new mob limit
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getAmbientSpawnLimit
int getAmbientSpawnLimit()Gets the limit for number of ambient mobs that can spawn in a chunk in this world- Returns:
- The ambient spawn limit
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setAmbientSpawnLimit
void setAmbientSpawnLimit(int limit)Sets the limit for number of ambient mobs that can spawn in a chunk in this worldNote: If set to a negative number the world will use the server-wide spawn limit instead.
- Parameters:
limit- the new mob limit
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playSound
Play a Sound at the provided Location in the WorldThis function will fail silently if Location or Sound are null.
- Parameters:
location- The location to play the soundsound- The sound to playvolume- The volume of the soundpitch- The pitch of the sound
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getGameRules
java.lang.String[] getGameRules()Get existing rules- Returns:
- An array of rules
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getGameRuleValue
java.lang.String getGameRuleValue(java.lang.String rule)Gets the current state of the specified ruleWill return null if rule passed is null
- Parameters:
rule- Rule to look up value of- Returns:
- String value of rule
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setGameRuleValue
boolean setGameRuleValue(java.lang.String rule, java.lang.String value)Set the specified gamerule to specified value.The rule may attempt to validate the value passed, will return true if value was set.
If rule is null, the function will return false.
- Parameters:
rule- Rule to setvalue- Value to set rule to- Returns:
- True if rule was set
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isGameRule
boolean isGameRule(java.lang.String rule)Checks if string is a valid game rule- Parameters:
rule- Rule to check- Returns:
- True if rule exists
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spigot
World.Spigot spigot() -
getWorldBorder
WorldBorder getWorldBorder()Gets the world border for this world.- Returns:
- The world border for this world.
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