Uses of Class
org.bukkit.Note
| Package | Description |
|---|---|
| org.bukkit |
More generalized classes in the API.
|
| org.bukkit.block |
Classes used to manipulate the voxels in a
world,
including special states. |
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.event.block |
-
Uses of Note in org.bukkit
Methods in org.bukkit that return Note Modifier and Type Method Description static NoteNote. flat(int octave, Note.Tone tone)Creates a new note for a flat tone, such as A-flat.NoteNote. flattened()static NoteNote. natural(int octave, Note.Tone tone)Creates a new note for a natural tone, such as A-natural.static NoteNote. sharp(int octave, Note.Tone tone)Creates a new note for a sharp tone, such as A-sharp.NoteNote. sharped() -
Uses of Note in org.bukkit.block
Methods in org.bukkit.block that return Note Modifier and Type Method Description NoteNoteBlock. getNote()Gets the note.Methods in org.bukkit.block with parameters of type Note Modifier and Type Method Description booleanNoteBlock. play(Instrument instrument, Note note)Plays an arbitrary note with an arbitrary instrumentvoidNoteBlock. setNote(Note note)Set the note. -
Uses of Note in org.bukkit.entity
Methods in org.bukkit.entity with parameters of type Note Modifier and Type Method Description voidPlayer. playNote(Location loc, Instrument instrument, Note note)Play a note for a player at a location. -
Uses of Note in org.bukkit.event.block
Methods in org.bukkit.event.block that return Note Modifier and Type Method Description NoteNotePlayEvent. getNote()Gets theNoteto be played.Methods in org.bukkit.event.block with parameters of type Note Modifier and Type Method Description voidNotePlayEvent. setNote(Note note)Overrides theNoteto be played.Constructors in org.bukkit.event.block with parameters of type Note Constructor Description NotePlayEvent(Block block, Instrument instrument, Note note)