Uses of Class
org.bukkit.Note
Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.event.block |
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Uses of Note in org.bukkit
Methods in org.bukkit that return Note Modifier and Type Method Description static Note
Note. flat(int octave, Note.Tone tone)
Creates a new note for a flat tone, such as A-flat.Note
Note. flattened()
static Note
Note. natural(int octave, Note.Tone tone)
Creates a new note for a natural tone, such as A-natural.static Note
Note. sharp(int octave, Note.Tone tone)
Creates a new note for a sharp tone, such as A-sharp.Note
Note. sharped()
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Uses of Note in org.bukkit.block
Methods in org.bukkit.block that return Note Modifier and Type Method Description Note
NoteBlock. getNote()
Gets the note.Methods in org.bukkit.block with parameters of type Note Modifier and Type Method Description boolean
NoteBlock. play(Instrument instrument, Note note)
Plays an arbitrary note with an arbitrary instrumentvoid
NoteBlock. setNote(Note note)
Set the note. -
Uses of Note in org.bukkit.entity
Methods in org.bukkit.entity with parameters of type Note Modifier and Type Method Description void
Player. playNote(Location loc, Instrument instrument, Note note)
Play a note for a player at a location. -
Uses of Note in org.bukkit.event.block
Methods in org.bukkit.event.block that return Note Modifier and Type Method Description Note
NotePlayEvent. getNote()
Gets theNote
to be played.Methods in org.bukkit.event.block with parameters of type Note Modifier and Type Method Description void
NotePlayEvent. setNote(Note note)
Overrides theNote
to be played.Constructors in org.bukkit.event.block with parameters of type Note Constructor Description NotePlayEvent(Block block, Instrument instrument, Note note)