Uses of Interface
org.bukkit.entity.Hanging
| Package | Description |
|---|---|
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.event.hanging |
Events relating to entities that hang. |
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Uses of Hanging in org.bukkit.entity
Subinterfaces of Hanging in org.bukkit.entity Modifier and Type Interface Description interfaceItemFrameRepresents an Item FrameinterfaceLeashHitchRepresents a Leash Hitch on a fenceinterfacePaintingRepresents a Painting. -
Uses of Hanging in org.bukkit.event.hanging
Fields in org.bukkit.event.hanging declared as Hanging Modifier and Type Field Description protected HangingHangingEvent. hangingMethods in org.bukkit.event.hanging that return Hanging Modifier and Type Method Description HangingHangingEvent. getEntity()Gets the hanging entity involved in this event.Constructors in org.bukkit.event.hanging with parameters of type Hanging Constructor Description HangingBreakByEntityEvent(Hanging hanging, Entity remover)HangingBreakEvent(Hanging hanging, HangingBreakEvent.RemoveCause cause)HangingEvent(Hanging painting)HangingPlaceEvent(Hanging hanging, Player player, Block block, BlockFace blockFace)