Uses of Interface
org.bukkit.material.Attachable
| Package | Description |
|---|---|
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.material |
Classes that represents various voxel types and states.
|
-
Uses of Attachable in org.bukkit.entity
Subinterfaces of Attachable in org.bukkit.entity Modifier and Type Interface Description interfaceHangingRepresents a Hanging entityinterfaceItemFrameRepresents an Item FrameinterfaceLeashHitchRepresents a Leash Hitch on a fenceinterfacePaintingRepresents a Painting. -
Uses of Attachable in org.bukkit.material
Classes in org.bukkit.material that implement Attachable Modifier and Type Class Description classBannerclassButtonRepresents a buttonclassCocoaPlantRepresents the cocoa plantclassLadderRepresents Ladder dataclassLeverRepresents a leverclassPistonExtensionMaterialMaterial data for the piston extension blockclassRedstoneTorchRepresents a redstone torchclassSignMaterialData for signsclassSimpleAttachableMaterialDataSimple utility class for attachable MaterialData subclassesclassTorchMaterialData for torchesclassTrapDoorRepresents a trap doorclassTripwireHookRepresents the tripwire hook