Uses of Interface
org.bukkit.material.Attachable
Package | Description |
---|---|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.material |
Classes that represents various voxel types and states.
|
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Uses of Attachable in org.bukkit.entity
Subinterfaces of Attachable in org.bukkit.entity Modifier and Type Interface Description interface
Hanging
Represents a Hanging entityinterface
ItemFrame
Represents an Item Frameinterface
LeashHitch
Represents a Leash Hitch on a fenceinterface
Painting
Represents a Painting. -
Uses of Attachable in org.bukkit.material
Classes in org.bukkit.material that implement Attachable Modifier and Type Class Description class
Banner
class
Button
Represents a buttonclass
CocoaPlant
Represents the cocoa plantclass
Ladder
Represents Ladder dataclass
Lever
Represents a leverclass
PistonExtensionMaterial
Material data for the piston extension blockclass
RedstoneTorch
Represents a redstone torchclass
Sign
MaterialData for signsclass
SimpleAttachableMaterialData
Simple utility class for attachable MaterialData subclassesclass
Torch
MaterialData for torchesclass
TrapDoor
Represents a trap doorclass
TripwireHook
Represents the tripwire hook