Uses of Interface
org.bukkit.material.Directional
Package | Description |
---|---|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.material |
Classes that represents various voxel types and states.
|
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Uses of Directional in org.bukkit.entity
Subinterfaces of Directional in org.bukkit.entity Modifier and Type Interface Description interface
Hanging
Represents a Hanging entityinterface
ItemFrame
Represents an Item Frameinterface
LeashHitch
Represents a Leash Hitch on a fenceinterface
Painting
Represents a Painting. -
Uses of Directional in org.bukkit.material
Subinterfaces of Directional in org.bukkit.material Modifier and Type Interface Description interface
Attachable
Indicates that a block can be attached to another blockClasses in org.bukkit.material that implement Directional Modifier and Type Class Description class
Banner
class
Bed
Represents a bed.class
Button
Represents a buttonclass
Chest
Represents a chestclass
CocoaPlant
Represents the cocoa plantclass
Diode
class
DirectionalContainer
Represents a furnace or a dispenser.class
Dispenser
Represents a dispenser.class
Door
Represents a door.class
EnderChest
Represents an ender chestclass
Furnace
Represents a furnace.class
FurnaceAndDispenser
Represents a furnace or dispenser, two types of directional containersclass
Gate
Represents a fence gateclass
Ladder
Represents Ladder dataclass
Lever
Represents a leverclass
PistonBaseMaterial
Material data for the piston base blockclass
PistonExtensionMaterial
Material data for the piston extension blockclass
Pumpkin
Represents a pumpkin.class
RedstoneTorch
Represents a redstone torchclass
Sign
MaterialData for signsclass
SimpleAttachableMaterialData
Simple utility class for attachable MaterialData subclassesclass
Skull
Represents a skull.class
Stairs
Represents stairs.class
Torch
MaterialData for torchesclass
TrapDoor
Represents a trap doorclass
TripwireHook
Represents the tripwire hook