Uses of Interface
org.bukkit.material.Directional
| Package | Description |
|---|---|
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.material |
Classes that represents various voxel types and states.
|
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Uses of Directional in org.bukkit.entity
Subinterfaces of Directional in org.bukkit.entity Modifier and Type Interface Description interfaceHangingRepresents a Hanging entityinterfaceItemFrameRepresents an Item FrameinterfaceLeashHitchRepresents a Leash Hitch on a fenceinterfacePaintingRepresents a Painting. -
Uses of Directional in org.bukkit.material
Subinterfaces of Directional in org.bukkit.material Modifier and Type Interface Description interfaceAttachableIndicates that a block can be attached to another blockClasses in org.bukkit.material that implement Directional Modifier and Type Class Description classBannerclassBedRepresents a bed.classButtonRepresents a buttonclassChestRepresents a chestclassCocoaPlantRepresents the cocoa plantclassDiodeclassDirectionalContainerRepresents a furnace or a dispenser.classDispenserRepresents a dispenser.classDoorRepresents a door.classEnderChestRepresents an ender chestclassFurnaceRepresents a furnace.classFurnaceAndDispenserRepresents a furnace or dispenser, two types of directional containersclassGateRepresents a fence gateclassLadderRepresents Ladder dataclassLeverRepresents a leverclassPistonBaseMaterialMaterial data for the piston base blockclassPistonExtensionMaterialMaterial data for the piston extension blockclassPumpkinRepresents a pumpkin.classRedstoneTorchRepresents a redstone torchclassSignMaterialData for signsclassSimpleAttachableMaterialDataSimple utility class for attachable MaterialData subclassesclassSkullRepresents a skull.classStairsRepresents stairs.classTorchMaterialData for torchesclassTrapDoorRepresents a trap doorclassTripwireHookRepresents the tripwire hook