Uses of Class
org.bukkit.DyeColor

Packages that use DyeColor 
Package Description
org.bukkit
More generalized classes in the API.
org.bukkit.block
Classes used to manipulate the voxels in a world, including special states.
org.bukkit.block.banner  
org.bukkit.entity
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
org.bukkit.event.entity
Events relating to entities, excluding some directly referencing some more specific entity types.
org.bukkit.inventory.meta
The interfaces used when manipulating extra data can can be stored inside item stacks.
org.bukkit.material
Classes that represents various voxel types and states.