Uses of Class
org.bukkit.Effect
Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
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Uses of Effect in org.bukkit
Methods in org.bukkit that return Effect Modifier and Type Method Description static Effect
Effect. getById(int id)
Deprecated.Magic valuestatic Effect
Effect. getByName(java.lang.String name)
Gets the Effect associated with the given name.static Effect
Effect. valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name.static Effect[]
Effect. values()
Returns an array containing the constants of this enum type, in the order they are declared.Methods in org.bukkit with parameters of type Effect Modifier and Type Method Description void
World. playEffect(Location location, Effect effect, int data)
Plays an effect to all players within a default radius around a given location.void
World. playEffect(Location location, Effect effect, int data, int radius)
Plays an effect to all players within a given radius around a location.<T> void
World. playEffect(Location location, Effect effect, T data)
Plays an effect to all players within a default radius around a given location.<T> void
World. playEffect(Location location, Effect effect, T data, int radius)
Plays an effect to all players within a given radius around a location.void
World.Spigot. playEffect(Location location, Effect effect)
Plays an effect to all players within a default radius around a given location.void
World.Spigot. playEffect(Location location, Effect effect, int id, int data, float offsetX, float offsetY, float offsetZ, float speed, int particleCount, int radius)
Plays an effect to all players within a default radius around a given location. -
Uses of Effect in org.bukkit.entity
Methods in org.bukkit.entity with parameters of type Effect Modifier and Type Method Description void
Player. playEffect(Location loc, Effect effect, int data)
Deprecated.Magic value<T> void
Player. playEffect(Location loc, Effect effect, T data)
Plays an effect to just this player.void
Player.Spigot. playEffect(Location location, Effect effect, int id, int data, float offsetX, float offsetY, float offsetZ, float speed, int particleCount, int radius)