Uses of Class
org.bukkit.Location
Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.event.block | |
org.bukkit.event.entity | |
org.bukkit.event.player | |
org.bukkit.event.vehicle |
Events relating to vehicular entities . |
org.bukkit.event.world | |
org.bukkit.generator |
Classes to facilitate
world generation
implementation. |
org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
org.spigotmc.event.player |
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Uses of Location in org.bukkit
Methods in org.bukkit that return Location Modifier and Type Method Description Location
Location. add(double x, double y, double z)
Adds the location by another.Location
Location. add(Location vec)
Adds the location by another.Location
Location. add(Vector vec)
Adds the location by a vector.Location
Location. clone()
static Location
Location. deserialize(java.util.Map<java.lang.String,java.lang.Object> args)
Required method for deserializationLocation
TravelAgent. findOrCreate(Location location)
Attempt to find a portal near the given location, if a portal is not found it will attempt to create one.Location
TravelAgent. findPortal(Location location)
Attempt to find a portal near the given location.Location
OfflinePlayer. getBedSpawnLocation()
Gets the Location where the player will spawn at their bed, null if they have not slept in one or their current bed spawn is invalid.Location
WorldBorder. getCenter()
Gets the current border center.Location
World. getSpawnLocation()
Gets the default spawnLocation
of this worldLocation
Location. multiply(double m)
Performs scalar multiplication, multiplying all components with a scalar.Location
Location. setDirection(Vector vector)
Location
Location. subtract(double x, double y, double z)
Subtracts the location by another.Location
Location. subtract(Location vec)
Subtracts the location by another.Location
Location. subtract(Vector vec)
Subtracts the location by a vector.Location
Location. zero()
Zero this location's components.Methods in org.bukkit with parameters of type Location Modifier and Type Method Description Location
Location. add(Location vec)
Adds the location by another.boolean
World. createExplosion(Location loc, float power)
Creates explosion at given coordinates with given powerboolean
World. createExplosion(Location loc, float power, boolean setFire)
Creates explosion at given coordinates with given power and optionally setting blocks on fire.boolean
TravelAgent. createPortal(Location location)
Attempt to create a portal near the given location.double
Location. distance(Location o)
Get the distance between this location and another.double
Location. distanceSquared(Location o)
Get the squared distance between this location and another.Item
World. dropItem(Location location, ItemStack item)
Drops an item at the specifiedLocation
Item
World. dropItemNaturally(Location location, ItemStack item)
Drops an item at the specifiedLocation
with a random offsetLocation
TravelAgent. findOrCreate(Location location)
Attempt to find a portal near the given location, if a portal is not found it will attempt to create one.Location
TravelAgent. findPortal(Location location)
Attempt to find a portal near the given location.boolean
World. generateTree(Location location, TreeType type)
Creates a tree at the givenLocation
boolean
World. generateTree(Location loc, TreeType type, BlockChangeDelegate delegate)
Creates a tree at the givenLocation
Block
World. getBlockAt(Location location)
int
World. getBlockTypeIdAt(Location location)
Deprecated.Magic valueChunk
World. getChunkAt(Location location)
Block
World. getHighestBlockAt(Location location)
Gets the highest non-empty block at the given coordinatesint
World. getHighestBlockYAt(Location location)
Gets the highest non-air coordinate at the givenLocation
java.util.Collection<Entity>
World. getNearbyEntities(Location location, double x, double y, double z)
Returns a list of entities within a bounding box centered around a Location.void
World. playEffect(Location location, Effect effect, int data)
Plays an effect to all players within a default radius around a given location.void
World. playEffect(Location location, Effect effect, int data, int radius)
Plays an effect to all players within a given radius around a location.<T> void
World. playEffect(Location location, Effect effect, T data)
Plays an effect to all players within a default radius around a given location.<T> void
World. playEffect(Location location, Effect effect, T data, int radius)
Plays an effect to all players within a given radius around a location.void
World.Spigot. playEffect(Location location, Effect effect)
Plays an effect to all players within a default radius around a given location.void
World.Spigot. playEffect(Location location, Effect effect, int id, int data, float offsetX, float offsetY, float offsetZ, float speed, int particleCount, int radius)
Plays an effect to all players within a default radius around a given location.void
World. playSound(Location location, Sound sound, float volume, float pitch)
Play a Sound at the provided Location in the Worldvoid
WorldBorder. setCenter(Location location)
Sets the new border center.<T extends Entity>
TWorld. spawn(Location location, java.lang.Class<T> clazz)
Spawn an entity of a specific class at the givenLocation
Arrow
World. spawnArrow(Location location, Vector direction, float speed, float spread)
LivingEntity
World. spawnCreature(Location loc, CreatureType type)
Deprecated.LivingEntity
World. spawnCreature(Location loc, EntityType type)
Deprecated.Has issues spawning non LivingEntities.Entity
World. spawnEntity(Location loc, EntityType type)
Creates a entity at the givenLocation
FallingBlock
World. spawnFallingBlock(Location location, int blockId, byte blockData)
Deprecated.Magic valueFallingBlock
World. spawnFallingBlock(Location location, Material material, byte data)
Deprecated.Magic valueLightningStrike
World.Spigot. strikeLightning(Location loc, boolean isSilent)
Strikes lightning at the givenLocation
and possibly without soundLightningStrike
World. strikeLightning(Location loc)
Strikes lightning at the givenLocation
LightningStrike
World.Spigot. strikeLightningEffect(Location loc, boolean isSilent)
Strikes lightning at the givenLocation
without doing damage and possibly without soundLightningStrike
World. strikeLightningEffect(Location loc)
Strikes lightning at the givenLocation
without doing damageLocation
Location. subtract(Location vec)
Subtracts the location by another. -
Uses of Location in org.bukkit.block
Methods in org.bukkit.block that return Location Modifier and Type Method Description Location
Block. getLocation()
Gets the Location of the blockLocation
Block. getLocation(Location loc)
Stores the location of the block in the provided Location object.Location
BlockState. getLocation()
Gets the location of this blockLocation
BlockState. getLocation(Location loc)
Stores the location of this block in the provided Location object.Location
DoubleChest. getLocation()
Methods in org.bukkit.block with parameters of type Location Modifier and Type Method Description Location
Block. getLocation(Location loc)
Stores the location of the block in the provided Location object.Location
BlockState. getLocation(Location loc)
Stores the location of this block in the provided Location object. -
Uses of Location in org.bukkit.entity
Methods in org.bukkit.entity that return Location Modifier and Type Method Description Location
Player. getBedSpawnLocation()
Gets the Location where the player will spawn at their bed, null if they have not slept in one or their current bed spawn is invalid.Location
Player. getCompassTarget()
Get the previously set compass target.Location
LivingEntity. getEyeLocation()
Get a Location detailing the current eye position of the living entity.Location
Entity. getLocation()
Gets the entity's current positionLocation
Entity. getLocation(Location loc)
Stores the entity's current position in the provided Location object.Methods in org.bukkit.entity with parameters of type Location Modifier and Type Method Description Location
Entity. getLocation(Location loc)
Stores the entity's current position in the provided Location object.InventoryView
HumanEntity. openEnchanting(Location location, boolean force)
Opens an empty enchanting inventory window with the player's inventory on the bottom.InventoryView
HumanEntity. openWorkbench(Location location, boolean force)
Opens an empty workbench inventory window with the player's inventory on the bottom.void
Player. playEffect(Location loc, Effect effect, int data)
Deprecated.Magic value<T> void
Player. playEffect(Location loc, Effect effect, T data)
Plays an effect to just this player.void
Player.Spigot. playEffect(Location location, Effect effect, int id, int data, float offsetX, float offsetY, float offsetZ, float speed, int particleCount, int radius)
void
Player. playNote(Location loc, byte instrument, byte note)
Deprecated.Magic valuevoid
Player. playNote(Location loc, Instrument instrument, Note note)
Play a note for a player at a location.void
Player. playSound(Location location, java.lang.String sound, float volume, float pitch)
Play a sound for a player at the location.void
Player. playSound(Location location, Sound sound, float volume, float pitch)
Play a sound for a player at the location.void
Player. sendBlockChange(Location loc, int material, byte data)
Deprecated.Magic valuevoid
Player. sendBlockChange(Location loc, Material material, byte data)
Deprecated.Magic valueboolean
Player. sendChunkChange(Location loc, int sx, int sy, int sz, byte[] data)
Deprecated.Magic valuevoid
Player. sendSignChange(Location loc, java.lang.String[] lines)
Send a sign change.void
Player. setBedSpawnLocation(Location location)
Sets the Location where the player will spawn at their bed.void
Player. setBedSpawnLocation(Location location, boolean force)
Sets the Location where the player will spawn at their bed.void
Player. setCompassTarget(Location loc)
Set the target of the player's compass.boolean
Entity. teleport(Location location)
Teleports this entity to the given location.boolean
Entity. teleport(Location location, PlayerTeleportEvent.TeleportCause cause)
Teleports this entity to the given location. -
Uses of Location in org.bukkit.event.block
Methods in org.bukkit.event.block that return Location Modifier and Type Method Description Location
BlockPistonRetractEvent. getRetractLocation()
Deprecated. -
Uses of Location in org.bukkit.event.entity
Methods in org.bukkit.event.entity that return Location Modifier and Type Method Description Location
EntityTeleportEvent. getFrom()
Gets the location that this entity moved fromLocation
EntityExplodeEvent. getLocation()
Returns the location where the explosion happened.Location
EntityPortalEnterEvent. getLocation()
Gets the portal block the entity is touchingLocation
EntitySpawnEvent. getLocation()
Gets the location at which the entity is spawning.Location
ItemDespawnEvent. getLocation()
Gets the location at which the item is despawning.Location
EntityTeleportEvent. getTo()
Gets the location that this entity moved toMethods in org.bukkit.event.entity with parameters of type Location Modifier and Type Method Description void
EntityTeleportEvent. setFrom(Location from)
Sets the location that this entity moved fromvoid
EntityTeleportEvent. setTo(Location to)
Sets the location that this entity moved toConstructors in org.bukkit.event.entity with parameters of type Location Constructor Description CreatureSpawnEvent(Entity spawnee, CreatureType type, Location loc, CreatureSpawnEvent.SpawnReason reason)
Deprecated.EntityExplodeEvent(Entity what, Location location, java.util.List<Block> blocks, float yield)
EntityPortalEnterEvent(Entity entity, Location location)
EntityPortalEvent(Entity entity, Location from, Location to, TravelAgent pta)
EntityPortalExitEvent(Entity entity, Location from, Location to, Vector before, Vector after)
EntityTeleportEvent(Entity what, Location from, Location to)
ItemDespawnEvent(Item despawnee, Location loc)
ItemSpawnEvent(Item spawnee, Location loc)
Deprecated. -
Uses of Location in org.bukkit.event.player
Methods in org.bukkit.event.player that return Location Modifier and Type Method Description Location
PlayerMoveEvent. getFrom()
Gets the location this player moved fromLocation
PlayerRespawnEvent. getRespawnLocation()
Gets the current respawn locationLocation
PlayerMoveEvent. getTo()
Gets the location this player moved toMethods in org.bukkit.event.player with parameters of type Location Modifier and Type Method Description void
PlayerMoveEvent. setFrom(Location from)
Sets the location to mark as where the player moved fromvoid
PlayerRespawnEvent. setRespawnLocation(Location respawnLocation)
Sets the new respawn locationvoid
PlayerMoveEvent. setTo(Location to)
Sets the location that this player will move toConstructors in org.bukkit.event.player with parameters of type Location Constructor Description PlayerMoveEvent(Player player, Location from, Location to)
PlayerPortalEvent(Player player, Location from, Location to, TravelAgent pta)
PlayerPortalEvent(Player player, Location from, Location to, TravelAgent pta, PlayerTeleportEvent.TeleportCause cause)
PlayerRespawnEvent(Player respawnPlayer, Location respawnLocation, boolean isBedSpawn)
PlayerTeleportEvent(Player player, Location from, Location to)
PlayerTeleportEvent(Player player, Location from, Location to, PlayerTeleportEvent.TeleportCause cause)
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Uses of Location in org.bukkit.event.vehicle
Methods in org.bukkit.event.vehicle that return Location Modifier and Type Method Description Location
VehicleMoveEvent. getFrom()
Get the previous position.Location
VehicleMoveEvent. getTo()
Get the next position.Constructors in org.bukkit.event.vehicle with parameters of type Location Constructor Description VehicleMoveEvent(Vehicle vehicle, Location from, Location to)
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Uses of Location in org.bukkit.event.world
Methods in org.bukkit.event.world that return Location Modifier and Type Method Description Location
StructureGrowEvent. getLocation()
Gets the location of the structure.Location
SpawnChangeEvent. getPreviousLocation()
Gets the previous spawn locationConstructors in org.bukkit.event.world with parameters of type Location Constructor Description SpawnChangeEvent(World world, Location previousLocation)
StructureGrowEvent(Location location, TreeType species, boolean bonemeal, Player player, java.util.List<BlockState> blocks)
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Uses of Location in org.bukkit.generator
Methods in org.bukkit.generator that return Location Modifier and Type Method Description Location
ChunkGenerator. getFixedSpawnLocation(World world, java.util.Random random)
Gets a fixed spawn location to use for a given world. -
Uses of Location in org.bukkit.util
Methods in org.bukkit.util that return Location Modifier and Type Method Description Location
Vector. toLocation(World world)
Gets a Location version of this vector with yaw and pitch being 0.Location
Vector. toLocation(World world, float yaw, float pitch)
Gets a Location version of this vector.Constructors in org.bukkit.util with parameters of type Location Constructor Description BlockIterator(Location loc)
Constructs the BlockIterator.BlockIterator(Location loc, double yOffset)
Constructs the BlockIterator.BlockIterator(Location loc, double yOffset, int maxDistance)
Constructs the BlockIterator -
Uses of Location in org.spigotmc.event.player
Methods in org.spigotmc.event.player that return Location Modifier and Type Method Description Location
PlayerSpawnLocationEvent. getSpawnLocation()
Gets player's spawn location.Methods in org.spigotmc.event.player with parameters of type Location Modifier and Type Method Description void
PlayerSpawnLocationEvent. setSpawnLocation(Location location)
Sets player's spawn location.Constructors in org.spigotmc.event.player with parameters of type Location Constructor Description PlayerSpawnLocationEvent(Player who, Location spawnLocation)