Uses of Package
org.bukkit.inventory.meta
| Package | Description |
|---|---|
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.event.player | |
| org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
| org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks. |
-
Classes in org.bukkit.inventory.meta used by org.bukkit.entity Class Description FireworkMeta Represents aMaterial.FIREWORKand its effects. -
Classes in org.bukkit.inventory.meta used by org.bukkit.event.player Class Description BookMeta Represents a book (Material.BOOK_AND_QUILLorMaterial.WRITTEN_BOOK) that can have a title, an author, and pages. -
Classes in org.bukkit.inventory.meta used by org.bukkit.inventory Class Description ItemMeta This type represents the storage mechanism for auxiliary item data. -
Classes in org.bukkit.inventory.meta used by org.bukkit.inventory.meta Class Description BookMeta Represents a book (Material.BOOK_AND_QUILLorMaterial.WRITTEN_BOOK) that can have a title, an author, and pages.EnchantmentStorageMeta EnchantmentMeta is specific to items that can store enchantments, as opposed to being enchanted.FireworkEffectMeta Represents a meta that can store a single FireworkEffect.FireworkMeta Represents aMaterial.FIREWORKand its effects.ItemMeta This type represents the storage mechanism for auxiliary item data.ItemMeta.Spigot LeatherArmorMeta Represents leather armor (Material.LEATHER_BOOTS,Material.LEATHER_CHESTPLATE,Material.LEATHER_HELMET, orMaterial.LEATHER_LEGGINGS) that can be colored.MapMeta Represents a map that can be scalable.PotionMeta Represents a potion (Material.POTION) that can have custom effects.Repairable Represents an item that can be repaired at an anvil.SkullMeta Represents a skull (Material.SKULL_ITEM) that can have an owner.